
Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points.Fixed several issues when Airstrips and Aerodromes are occupied, including forced rebasing of enemy units and UI updates.Now it should only return the levied units that actually originally belonged to the one city-state. Fixed a bug where the first military levy that expired would return all levied units (including those levied from other city-states) to that city-state.Fixed a unit cycling error with formations.
Fixed some issues with how the Great Wall was built by players and AI, including proper connection to mountains and removing other players’ Great Walls as potential connection points. Fixed Royal Navy Dockyard not getting the right adjacency bonuses. Fixed some production Social Policies, Great People, and Pantheon bonuses that were not applying correctly. Improved the ability of city-states to maintain a strong military. Tuned AI usage of units that cannot move and shoot, like Catapults. Increased AI competitiveness in building a more advanced military. Adjusted the AI approach to beginning and ending a war based on potential gain and loss. Adjusted AI understanding of declared friendship. Adjusted AI victory condition focus to increase their competitiveness in Science and Tourism. Barbarian camps must spawn further away from low-difficulty players’ cities. Fallout now prevents resource harvesting. Units may no longer remove features from tiles that are not owned by that player. Updated Island Plates map to have more hills and mountains. Deleting a unit no longer provides gold. Units may no longer be deleted when they are damaged. Increased the cost of Religious units and applied additional charges. Increased the number of Great Works of Writing slots in the Amphitheater to 2. Reduced border incursion warnings if the troops are within their own borders. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization. Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. Reduced the effectiveness of cavalry production policies. Adjusted religious pressure when a religion is first founded to give them more resilience and convert the city. Added Metal Casting as a prerequisite for Economics tech. Added prerequisite project (Manhattan Project) for Operation Ivy. Added a visual cue for Barbarian Scouts that are alerted to your city. Added UI to show the next tile a city will grow to. Added additional Hotkey support (next unit, next city). This is always disabled if a Score Victory is available. Added a “time defeat” for running out of time.
Larger starting army and additional starting techs.Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units.